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Killing floor 2 sharpshooter build
Killing floor 2 sharpshooter build








killing floor 2 sharpshooter build

Good Sharpshooters always know where to aim and when to shoot. It is strongly advised for you to not be a "lone wolf".Īim for the head - that's what all snipers do! Having slow firing weapons with limited ammunition leaves you no room for mistakes. As a "big ZED killer" you should stay at the middle of your team, preferably so you can have an overview on multiple paths and support your team by taking down lone tough targets like Sirens, Husks, Scrakes and Fleshpounds. You are not meant to fight all the ZEDs alone. Piercing_CompoundBowCryoImpact, Piercing_CompoundBowSharpImpact, HRG_SonicGun, Proj_SonicBlastUncharged_HRG_SonicGun,īallistic_MosinNagant, Piercing_MosinNagantīallistic_ParasiteImplanter, Ballistic_ParasiteImplanterAlt, Toxic_ParasiteSeedExplosionīlast_HRG_CranialPopper (child of Ballistic_Rifle), Piercing_HRG_CranialPopperįire_FlareGun (child of Ballistic_Handgun), Fire_Ground_FlareGun (child of Fire)īallistic_HRG_SonicGun_SonicBlastUncharged, HRG_SonicGun_SonicBlastFull圜harged

killing floor 2 sharpshooter build

They get damage bonuses and buffs to their attributes from the respective skills: The following weapons and damage types are associated with the Sharpshooter.

  • Skill (Stability): Skill decreases time that it takes to play reload animation by 20% making reload speed 1/0.8 = 25% faster.
  • But only if player scores a shot in the head.
  • Skill (Ranger): During the ZED Time stun power of the on-perk weapon become 10000, even if it does not have any stun power on it normally.
  • Damage bonus as well affects knife and grenade damage. Every 2 seconds headshot combo meter goes down by 1, each headshot during this time increases the meter by 1 and resets 2 seconds timer. Each time player scores a headshot skill takes 10% of the current weapon's damage, multiplies it by amount of scored headshots and adds it to the base weapon damage.
  • Skill (Rack 'em Up): Skill becomes active with the first ever shot in the head.
  • Skill (Marksman): Skill decreases refire time of the weapon by 25% which effectively increases rate of fire by 33.3%.
  • Recoil reduction is multiplicative with passive bonus. Extra damage works only on shots in the head.
  • Skill (Dead Eye): On-perk weapons only.
  • Often (but not always), especially when attacking small ZEDs, the same shot that triggers ZED Time might also kill ZED which will be treated as if player has extended ZED Time right away. ZED Time can also be triggered by either of player's knife attacks on the ZED's head. The same shot that triggers ZED Time also gets bonuses from either of level 25 skills (more damage or stun power). Like with the other ZED Time probabilities, odds grow over time if no ZED Time events has occured recently.
  • Skill (Assassin, Ranger): Each time player scores a headshot (not necessary lethal) with on-perk weapons there is a 5% chance for ZED Time to appear.
  • KILLING FLOOR 2 SHARPSHOOTER BUILD MOD

    Recoil reduction is multiplicative with the Dead Eye skill: Recoil Mod = 1 x 0.75 x 0.9 = 0.675. Sharpshooter's passive recoil bonus works only with on-perk weapons. Firstly game calculates current recoil multiplier of the weapon and then decreases it by up to 25%. Passive (Recoil): Current recoil multiplier of the weapon is being decreased by up to 25%.All damage bonuses as well affect DOT damage of the Spitfire revolver. Passive damage bonus and Dead Eye skill work only on headshots and act like a normal bonuses - both provide more damage to body AND head health. Damage modification (passive + skills): Passive damage bonus, Sniper, Stability, Rack 'em Up and Dead Eye skills affect damage of all on-perk weapons (including Knife) or on-perk damage types.Stability (reload duration while crouching, diminution) Stability (crouch move speed, times faster) Stability (extra damage, while crouching)

    killing floor 2 sharpshooter build

    Ranger (ZED Time chance, on each shot in the head) Ranger (stun power of the weapon, become, on shot in the head) Ranger (multiplier overrides effect of Ballistic Shock) Ranger (multiplier DOES NOT stack with Ballistic Shock) Marksman (weapon fire interval diminution)

    killing floor 2 sharpshooter build

    During ZED Time, your head shots with perk weapons will stun any ZED.Īctual Stats Always Prepared (extra grenades)Īlways Prepared (extra maximum spare ammo)Īssassin (extra damage, only on headshots)Īssassin (ZED Time chance, on each shot in the head)ĭead Eye (extra damage, while ADS, on head shots) During ZED Time, increase head shot damage with perk weapons 35%.Īny head shots with perk weapons have a 5% chance to trigger ZED Time. Any head shots with perk weapons have a 5% chance to trigger ZED Time.










    Killing floor 2 sharpshooter build