

Good Sharpshooters always know where to aim and when to shoot. It is strongly advised for you to not be a "lone wolf".Īim for the head - that's what all snipers do! Having slow firing weapons with limited ammunition leaves you no room for mistakes. As a "big ZED killer" you should stay at the middle of your team, preferably so you can have an overview on multiple paths and support your team by taking down lone tough targets like Sirens, Husks, Scrakes and Fleshpounds. You are not meant to fight all the ZEDs alone. Piercing_CompoundBowCryoImpact, Piercing_CompoundBowSharpImpact, HRG_SonicGun, Proj_SonicBlastUncharged_HRG_SonicGun,īallistic_MosinNagant, Piercing_MosinNagantīallistic_ParasiteImplanter, Ballistic_ParasiteImplanterAlt, Toxic_ParasiteSeedExplosionīlast_HRG_CranialPopper (child of Ballistic_Rifle), Piercing_HRG_CranialPopperįire_FlareGun (child of Ballistic_Handgun), Fire_Ground_FlareGun (child of Fire)īallistic_HRG_SonicGun_SonicBlastUncharged, HRG_SonicGun_SonicBlastFull圜harged

They get damage bonuses and buffs to their attributes from the respective skills: The following weapons and damage types are associated with the Sharpshooter.
KILLING FLOOR 2 SHARPSHOOTER BUILD MOD
Recoil reduction is multiplicative with the Dead Eye skill: Recoil Mod = 1 x 0.75 x 0.9 = 0.675. Sharpshooter's passive recoil bonus works only with on-perk weapons. Firstly game calculates current recoil multiplier of the weapon and then decreases it by up to 25%. Passive (Recoil): Current recoil multiplier of the weapon is being decreased by up to 25%.All damage bonuses as well affect DOT damage of the Spitfire revolver. Passive damage bonus and Dead Eye skill work only on headshots and act like a normal bonuses - both provide more damage to body AND head health. Damage modification (passive + skills): Passive damage bonus, Sniper, Stability, Rack 'em Up and Dead Eye skills affect damage of all on-perk weapons (including Knife) or on-perk damage types.Stability (reload duration while crouching, diminution) Stability (crouch move speed, times faster) Stability (extra damage, while crouching)

Ranger (ZED Time chance, on each shot in the head) Ranger (stun power of the weapon, become, on shot in the head) Ranger (multiplier overrides effect of Ballistic Shock) Ranger (multiplier DOES NOT stack with Ballistic Shock) Marksman (weapon fire interval diminution)

During ZED Time, your head shots with perk weapons will stun any ZED.Īctual Stats Always Prepared (extra grenades)Īlways Prepared (extra maximum spare ammo)Īssassin (extra damage, only on headshots)Īssassin (ZED Time chance, on each shot in the head)ĭead Eye (extra damage, while ADS, on head shots) During ZED Time, increase head shot damage with perk weapons 35%.Īny head shots with perk weapons have a 5% chance to trigger ZED Time. Any head shots with perk weapons have a 5% chance to trigger ZED Time.
